The smallest indie in the world
Game development isn’t like writing. An author has to sit for many long hours at their keyboard; hopefully with some level of solitude, allowing the writer to be alone with their thoughts and the millions upon millions of words that are their tools. For most of my game development life solitude has been a luxury that I haven’t had. Sure, you can get a certain level of Flow (don’t know about Flow? Google ‘Csikszentmihalyi’, he wrote a very good book) with headphones and concentration and cubicle alignment, but for me, until now, it has really been very much a team sport, with people and conversations were only a few meters away at the water cooler.
What I’ve embarked on now is smaller. Much, much smaller. Small Monster Studios is my startup. It has a logo and a name, and so far little else that I’m willing to show just yet. As an enterprise it is far more like writing than the industrial game development I’m used to. My only deadlines are those that I set myself but my time is severely limited, due to my family commitments: this last few months, I’ve been lucky to get more than a few hours a week on my project. However even that time has been useful, with painfully slow but steady progress, again, perhaps more akin to the writing projects I’ve undertaken rather than the multimillion dollar extravaganzas. Still, that makes it all the more satisfying; I’m no longer a small cog in a big machine. I’m a small cog in a small machine, and I’m whirring a little bit every day.
Post Category: game development, Projects, Small Monster Studios
Add comment January 7th, 2012 at 12:05ambenbastian

